¿Enseñará EA algo nuevo del Mirror's Edge 2? Ojalá que enseñen algún gameplay. COn este juego y otros que va a sacar en PS4 sí que me pensaría si pilllara.
tienes toda la razón, yo del ME2 no espero que veamos nada en moviento de gameplay, con un trailer ya habría que dar gracias.@charli_el_
Lo normal es que enseñen algo. Ya hace un año que lo anunciaron y desde aquella no han vuelto a decir practicamente nada sobre el juego. Aunque parece que la salida de este juego aún está muy lejos, y más después de lo que pasó con Battlefield4, juego que aún están a tope de trabajo intentando arreglarlo. Yo creo que hasta mínimo Navidades de 2015 - Inicio 2016 no va a salir.
Faking nothing, the E3 2013 Mirror’s Edge 2 teaser was indeed entirely real time and generally unscripted, including the combat systems. Rocket Chainsaw has now seen both in motion in test environments, and they match up, graphically and mechanically.
Target platforms are Xbox One, PlayStation 4, PC, and Mac.
Reiterating statements from DICE, Mirror’s Edge 2 is a total reboot.
Core goal of the reboot is to create an open world, living breathing city for you to explore.
Part of this open world environment includes a persistent, “always online” component. The open world is considered a multiplayer “playground” where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journey‘s online feature was given as the closest example.
Other general multiplayer components include co-op and competitive modes, such as time trials
Rebooting the universe means new enemies. Mirror’s Edge 2 will include many AI opponents, some on equal footing to Faith. Among these are the standard cannon fodder Protectors, melee combat expert Sentinels, and armoured gun wielding Enforcers. We’ve been told that Faith does not have guns.
DICE has taken on a lot of feedback from Mirror’s Edge in shaping the combat system for Mirror’s Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasises speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples. Occasionally a third person take-down move will be used when an enemy is beaten, and “adaptive slow-motion” is used vary sparingly, mostly just to highlight cool sequences, like the E3 2013 trailer face punch. Rocket Chainsaw has seen all of these combat functions performed in real time, without scripting.
While DICE are committed to providing a deeper combat system, melee combat is not the single focus of Mirror’s Edge 2. DICE does not consider Mirror’s Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment. Even these changes to the combat system are being done to prevent issues with Mirror’s Edge where players would have a stretch of parkour with intermittent pace breaking stops to fight an opponent. DICE wishes to seamlessly integrate encounters and the combat system into the feeling of speed and parkour mastery, so players even while fighting are still on the move, making progress, and interacting with their environment.
Its target release date is in 2016. Sorry kids. Fingers crossed it comes around earlier!
Pues esperar sentado :sisi:Yo quiero ver lo nuevo de QD y el nuevo Uncharted, con esos 2 juegos ya me tienen feliz, mira que pido poco eh?Ahs bueno y el Remake del FFVII XDDD
"próximas semanas"==> E3We know you want news about DRIVECLUB. We are going to bring you up to speed with a full #DRIVECLUB update soon, because we are immensely proud of how the game is developing and we’re confident you’ll see why when we show you more.
We are also really grateful for your ongoing support and enthusiasm. Your comments, tweets and emails are a huge source of motivation for the team and you keep us fired up and working hard to achieve our ambitions for the game.
Expect an official release date, full game details and new videos in the weeks to come. We'll be here to take questions and to chat to you too, so share a message with us and keep following for more updates. We're looking forward to showing you more!
seguro que anuncian juegos tranquilo, las grandes promesas del estilo U4 o KHIII ya se sabe que existen o les falta mucho para ver la luz con lo que no cuentan, tienen que enseñar nuevos juegos para atraer a la gente a la next-gen a corto plazoTodos deseamos que anuncien juegos nuevos pero puede que al final nos quedemos con los moquillos colgando,deberian anunciar grandes sopresas a parte de los ya anunciados para la consola,que la nueva generacion esta muy reciente.
Recientemente, durante el evento DC's All Access Wodercon, se ha hecho público de forma accidental el desarrollo de Injustice: Gods Among Us 2, el nombre provisional para una segunda entrega de la serie iniciada por NetherRealm Studios.
De momento no hay información alguna sobre el proyecto, pero se adelantó en el marco de una muestra de Batman: Arkham Knight que su producción se prolongará hasta un momento por determinar del 2015. La confusión vino cuando los aficionados interpretaron que la fecha del año que viene se debía a un retraso del título de Rocksteady cuando, en realidad, estaba vinculada a este videojuego sin anunciar.