Josepacoburl
dracosfera3
Vaya, así que sale en Primavera. Pues habrá que ver, pero si tiene modos de juego interesantes (al menos una buena historia) podría caer, que no está mal este "recopilatorio" de personajes.
Confirmado al 100% que son controlables.Lo bueno es si son controlables. Por un lado el modo historia pinta regulero (en comparación con el Storm 2), pero por otro la plantilla de personajes tiene buena pinta.
Pues si sale lo del spoiler hasta donde llegara el juego? porque yo leo el manga tambien y eso es por los tomos de ahora...Han sacado una nueva scan que me ha hecho un pedazo spoiler del anime, el que siga el anime en japonés aviso que aparece algo que no ha salido todavía (y en el español menos aún).
** Tweak #1
Respawning location of KnJ (Substitution Jutsu) became father than previous Storm games
With this adjustment, you (as an attacker) will have some time to deal with the opponent's return attack.
This is a modest change and the time is really short, but High-level players could gain more options after being KnJ'ed.
** Tweak #2
Vulnerable moment after releasing Chakra Shuriken.
We received a lot of negative feedbacks for "Chakra Shuriken Spamming", so we made some tweaks here.
Our focus here is not to make Shuriken useless, so you can still experience the "Shuriken battle" feeling.
On Generations, you will not be able to keep shooting Chakra Shuriken as fast as Storm 2.
** Tweak #3
Activating "Team Ultimate" (waiting time before charging) takes longer.
And it can be "cancelled out" with attacks easily.
On Storm 2, Team Ultimate seemed "invincible" sometimes (when used as a counter attack to the opponent's attack).
With this tweak, you can now make it cancelled by attacking the opponent quick enough.
** Tweak #4
You can now cancel ongoing combo and jump!
It means you can:
- Cancel On-Ground combo and switch to Aerial combo
- Jump and avoid the opponent's return attack when your combo is guarded
This will enhance the strategy aspect of VS fighting!
** Tweak #5
You can now cancel ongoing combo and immidiately start Ninja move!
If your opponent KnJ your combo and uses Jutsu as a return attack, you can now perform Ninja move (and possibly get the opponent's back!)
With this, you can take advantage of the opponent.
** Tweak #6
You can now press KnJ button slightly prior/after hit!
Case: 1
If L2 button is pressed (Pulled for Xbox 360) before or the moment your opponent's attack hit, you will KnJ the attack, without taking any damage, at the cost of a scale of KnJ bar
Case: 2
If L2 button is pressed (Pulled for Xbox 360) After your opponent's attack hit, you will KnJ the attack, but with the damage, at the cost of a scale of KnJ bar
With this, you can perform KnJ in unexpected timing, so that the players cab enjoy more strategic gameplay!